;-| ボタンリマップ（ボタンコンフィグ）|---------------------------------------- 第１部

[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン　　　　　　　　　〃
z = z      ;Ｚボタン　　　　　　　　　〃
a = a      ;Ａボタン　　　　　　　　　〃
b = b      ;Ｂボタン　　　　　　　　　〃
c = c      ;Ｃボタン　　　　　　　　　〃
s = s      ;スタートボタン　　　　　　〃

;-| デフォルト設定 |----------------------------------------------------------- 第２部

[Defaults]
command.time = 15  ;標準のコマンド入力受付時間。
                   ;各コマンドで省略している場合に有効。
                   ;このパラメータを消した場合、デフォルトは１フレームになる。
                   ;（　M.U.G.E.Nでの１フレーム　＝　１／６０秒　）

command.buffer.time = 1  ;標準のコマンド入力記憶時間。
                         ;入力した直後にコマンドを記憶し、
                         ;指を離してもコマンドが成功している状態を
                         ;ここで設定した時間の分維持する。
                         ;１〜３０フレームまでの間で設定可能。
                         ;デフォルトは１フレーム。

;============================================================================== 第３部
; コマンド定義パート（入力キーを設定する）
;==============================================================================
;-| AI |--------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;これ入ってないとｴﾗｰ出ます
;入れてないｷｬﾗが多いのでｺﾋﾟﾍﾟ用
;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

;------------------------------------------------------------------------------
;-| 魔法 |-----------------------------------------------------------------

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "対空必殺技"
command = ~$D, $U, x

[Command]
name = "ダッシュ必殺技"
command = ~D, DF , F, x

[Command]
name = "メガクラッシュ"
command = x+y

;------------------------------------------------------------------------------
;-| アイテム |-------------------------------------------------------------------

[Command]
name = "アロー連射"
command = a, a


;-| 移動系 |-------------------------------------------------------------------
[Command]
name = "スライディング"
command = ~D, DF , F , y


;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F, F
time = 12

[Command]
name = "BB"       ;必須コマンド名
command = B, B
time = 12

;------------------------------------------------------------------------------
;-| 受身 |-----------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = x
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = y
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = z
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = a
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = b
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = c
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------


;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1


;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1



;------------------------------------------------------------------------------
;-| その他 |-----------------------------------------------------------------
[Command]
name = "holdx"
command = /x
time = 1

[Command]
name = "unholdx"
command = ~x
time = 1

[Command]
name = "holdy"
command = /y
time = 1

[Command]
name = "unholdy"
command = ~y
time = 1


;============================================================================== 第４部
; ステートエントリーパート（技などを出せるようにするための条件を設定）
;==============================================================================
;------------------------------------------------------------------------------
; コマンド名と入力するコマンドを設定しただけじゃ意味が無いので、ここから
;「実際に入力したコマンドでどの番号のステートをどういう条件で出せるか」
; を決めなければならない。
;
; ステートコントローラ「ChangeState」しか使わないけど、
; そんなに難しくないのでトリガーを覚えてたらすぐ出来る。
;
; ここさえ押さえておけば簡単なトリガー設定の流れは覚えられるかと。
;
; エントリーの順番にはある程度の法則があるけど、
; おまけフォルダの「小ネタ.txt」を参照。（波動拳が暴発ﾅﾝﾀﾗｶﾝﾀﾗ）
;
; ChangeStateなどステートコントローラの基本的な設置例は
; おまけフォルダの「テンプレート.txt」を参照。
;------------------------------------------------------------------------------
; ■準常時監視ステート（−１）■
; コマンドファイル（のステートエントリーパート）に必要な項目です。
; 絶対に消してはいけないので要注意。
;
; 通常の食らい状態以外の「P2StateNo」や「TargetState」等で制御された、
; 作成者が任意に指定した相手側の食らいステートに限り、
; 登録したステートコントローラが有効にはなりません。
;------------------------------------------------------------------------------

[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。

;==============================================================================
; 魔法
;==============================================================================
;------------------------------------------------------------------------------
[State -1, マジックミサイル]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(28)
trigger1 = command = "a"
trigger1 = var(23) = 1
trigger1 = var(21) = 0

[State -1, ファイヤーボール]
type = ChangeState
value = 2100
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(30)
trigger1 = command = "a"
trigger1 = var(23) = 1
trigger1 = var(21) = 1

[State -1, ライトニングボルト]
type = ChangeState
value = 2200
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(30)
trigger1 = command = "a"
trigger1 = var(23) = 1
trigger1 = var(21) = 2

[State -1, アイスストーム]
type = ChangeState
value = 2300
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(31)
trigger1 = command = "a"
trigger1 = var(23) = 1
trigger1 = var(21) = 3

[State -1, インビジビリティ]
type = ChangeState
value = 2400
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(29)
trigger1 = command = "a"
trigger1 = var(23) = 2
trigger1 = var(22) = 0

[State -1, ヘースト]
type = ChangeState
value = 2500
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(30)
trigger1 = command = "a"
trigger1 = var(23) = 2
trigger1 = var(22) = 1

[State -1, ポリモーフアザー]
type = ChangeState
value = 2600
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(31)
trigger1 = command = "a"
trigger1 = var(23) = 2
trigger1 = var(22) = 2

[State -1, コンジュアエレメンタル・地]
type = ChangeState
value = 2700
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(32)
trigger1 = command = "a"
trigger1 = var(23) = 2
trigger1 = var(22) = 3
trigger1 = facing = 1

[State -1, コンジュアエレメンタル・風]
type = ChangeState
value = 2800
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = var(32)
trigger1 = command = "a"
trigger1 = var(23) = 2
trigger1 = var(22) = 3
trigger1 = facing = -1

;==============================================================================
; 必殺技
;==============================================================================
;-----------------------------------------------------------------------------
[State -1, 対空必殺技]
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = statetype != A
trigger1 = command = "対空必殺技"
trigger1 = ctrl
trigger2 = command = "対空必殺技"
trigger2 = stateno = [200,230]
trigger2 = movecontact
trigger3 = command = "対空必殺技"
trigger3 = stateno = 280 || stateno = 400
trigger3 = movecontact
trigger4 = stateno = [150, 153]
trigger4 = command = "holdfwd"
trigger4 = command != "holdup"
trigger4 = command != "holddown"
trigger5 = command = "対空必殺技"
trigger5 = stateno = 40

[State -1, ダッシュ必殺技]
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = command = "ダッシュ必殺技"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = [200,230]
trigger3 = stateno = 280 || stateno = 400

[State -1, メガクラッシュ]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = command = "メガクラッシュ"
triggerall = statetype != A
triggerall = life > 12
trigger1 = ctrl
trigger2 = stateno = [200,220]
trigger3 = stateno = 260 || stateno = 280 || stateno = 400 || stateno = 1200 || stateno = 1210

;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 走る]
type = ChangeState
value = 100
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================
; 特殊技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, スライディング]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = command = "スライディング"
trigger1 = ctrl
trigger1 = statetype != A

[State -1, 大攻撃]
type = ChangeState
value = 230
triggerall = var(59) = 0
triggerall = command = "x" && command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = stateno != 100
triggerall = stateno != 230
triggerall = !(stateno = 20 && time > 5)
trigger1 = ctrl
trigger2 = !ctrl
trigger2 = stateno = [200,220]
trigger2 = movecontact

[State -1, ダウン追い討ち]
type = ChangeState
value = 260
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = p2statetype = L
triggerall = p2bodydist X = [-10,55]
trigger1 = p2stateno = 5110
trigger1 = stateno != 100
trigger1 = statetype = S
trigger1 = ctrl

[State -1, 体当たり]
type = ChangeState
value = 270
triggerall = var(59) = 0
triggerall = command != "holddown"
triggerall = command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno = 100
trigger1 = p2bodydist X = [-5,5]
trigger1 = p2bodydist Y = [-40,0]
trigger1 = p2statetype != L
;trigger1 = p2statetype = S || p2statetype = C

[State -1, ダッシュ攻撃]
type = ChangeState
value = 280
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger1 = stateno = 100

[State -1, ジャンプ下突き]
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = command = "x" && command ="holddown"
triggerall = statetype = A
trigger1 = ctrl

;==============================================================================
; アイテム
;==============================================================================
;------------------------------------------------------------------------------
[State -1, アロー連射]
type = ChangeState
value = 251
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = !var(23)
triggerall = var(20) = 0
triggerall =  command = "アロー連射"
triggerall = !NumProjID(251)
trigger1 = ctrl

[State -1, アロー]
type = ChangeState
value = 250
triggerall = var(59) = 0
triggerall= statetype != A
triggerall = !var(23)
triggerall = command = "a"
triggerall = var(20) = 0
triggerall = !NumProjID(250)
trigger1 = ctrl

[State -1, アロー空中]
type = ChangeState
value = 630
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = !var(23)
triggerall = var(20) = 0
triggerall = statetype = A
triggerall = !NumProjID(630)
triggerall = stateno != 105
trigger1 = ctrl

[State -1, オイル]
type = ChangeState
value = 290
triggerall = var(59) = 0
triggerall= statetype != A
triggerall = command = "a"
triggerall = !var(23)
triggerall = var(20) = 1
triggerall = var(24)
trigger1 = ctrl

[State -1, ダガー]
type = ChangeState
value = 340
triggerall = var(59) = 0
triggerall= statetype != A
triggerall = !var(23)
triggerall = command = "a"
triggerall = var(20) = 2
triggerall = var(25)
trigger1 = ctrl

[State -1, 大オイル]
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall= statetype != A
triggerall = command = "a"
triggerall = !var(23)
triggerall = var(20) = 3
triggerall = var(26)
trigger1 = ctrl

[State -1, ハンマー]
type = ChangeState
value = 330
triggerall = var(59) = 0
triggerall= statetype != A
triggerall = command = "a"
triggerall = !var(23)
triggerall = var(20) = 4
triggerall = var(27)
trigger1 = ctrl




;==============================================================================
; 投げ
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 投げ]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = p2statetype != A
triggerall = p2statetype != L
triggerall = p2stateno != 40
trigger1 = command = "holdfwd"
trigger1 = p2bodydist X = [-10,10]
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H
trigger2 = command = "holdback"
trigger2 = p2bodydist X = [-10,10]
trigger2 = (p2statetype = S) || (p2statetype = C)
trigger2 = p2movetype != H

;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 立ち攻撃3]
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = numtarget(210)
trigger1 = statetype = S
trigger1 = ctrl

[State -1, 立ち攻撃2]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = numtarget(202) || numtarget(203)
trigger1 = statetype = S
trigger1 = ctrl

[State -1, 立ち攻撃1_3]
type = ChangeState
value = 202
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = numtarget(201)
trigger1 = statetype = S
trigger1 = ctrl

[State -1, 立ち攻撃1_2]
type = ChangeState
value = 201
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = numtarget(200)
trigger1 = statetype = S
trigger1 = ctrl

[State -1, 立ち攻撃1]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = !numtarget(200)
trigger1 = statetype = S
trigger1 = ctrl

[State -1, キック]
type = ChangeState
value = 240
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = statetype != A
triggerall = NumExplod(8005)
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, 詠唱失敗]
type = ChangeState
value = 195
triggerall = var(59) = 0
triggerall = statetype != A
triggerall = ctrl
triggerall = command = "a"
trigger1 = NumExplod(8020)
trigger2 = NumExplod(8021)
trigger3 = NumExplod(8022)
trigger4 = NumExplod(8023)
trigger5 = NumExplod(8024)
trigger6 = NumExplod(8025)
trigger7 = NumExplod(8026)
trigger8 = NumExplod(8027)

;------------------------------------------------------------------------------

[State -1, しゃがみ攻撃]
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, ダッシュジャンプ攻撃]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = stateno = 48
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

[State -1, ジャンプ攻撃]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl



;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

